Each missile deals damage per hit and Interrupts enemy skills.įill your current weapon’s magazine with decay-infused bullets that inflict Toxic onto enemies. Place a missile launcher and bomb the area in front of you. The turret’s health depletes slowly over time and when it takes damage. Place an automated turret that deals damage and inflicts Freeze onto enemies. The explosion deals damage and Interrupts the skills of enemies caught within the blast radius. The skill lasts until you reload or switch weapons.Ĭreate an Anomaly blast to inflict Ash on all enemies in a large radius around you.įire an energy beam that deals damage that benefits from 125% of Status Power, inflicting Burn and causing Interrupt.Ĭreate a volcanic eruption beneath the selected enemy, dealing damage to them, and all enemies within a small radius around the target. Enemies afflicted with Burn receive additional damage and the Burn will be consumed.įill your current weapon’s magazine with Anomaly-infused bullets that will inflict Burn within a small radius and pierce targets, damaging enemies behind them. If killed while still afflicted by the skill, the enemy will explode, dealing damage in a large radiusĭeals a little damage to all enemies in a large radius and Interrupt their skills. Interrupt. Select an enemy to Burn, Interrupt and deal damage to. Pull an enemy toward you, dealing damage, draining Health, and inflicting Ash. Summon a fiery wave that deals damage and inflicts Burn to all enemies. Here's a simplified breakdown of what you need to know for each class' usable skills. That being said, the further you progress, there will be branching skills to be made aware of. When you first start out, you're going to be fleshing out your core abilities. There are 22 levels for building up your skills in Outriders. Up close, they wreak havoc with their Temporal Slice, a wide arcing melee attack that turns unfortunate foes to skeletons. They can slow down time, a power that’s great both defensively and offensively, and can teleport around the battlefield. They operate at their full potential in close combat and are equipped with powers that allow for unrivaled mobility on the battlefield as they flank enemies. The Trickster is the hit-and-run damage dealer of Outriders, they're there to cause chaos (much like the name suggests).This is the only class in Outriders that can heal teammates with its powers, which makes them great for teams running together. It’s a flexible combat style that can be built as a crowd-control support character, damage over time monster, heavy ordinance blaster, or a hodgepodge of everything. Technomancers control technology and can manifest weapons of destruction from thin air. This class is especially perfect for those that like engineering-based combat.Pyromancers may not be as durable as Devastators or as mobile as Tricksters, but their explosive arsenal makes them a threat in any situation. Their firewalls tear across the battlefield and flushes enemies out from cover. The Thermal Bomb turns any enemy within range into a walking explosive that detonates when that enemy dies. Wielding the power of fire, Pyromancers cover the battlefield with their blazing fury. The Pyromancer is a medium-range class with powerful AoE damage.A close-combat specialist that wades into damage their powers allow them to leap into the fight, cover themselves in rock-like skin, and send their enemies flying with powerful ground pounds. Strong and tough, they control gravity and use the power of the earth to crush their enemies. The Devastator is the backbone of any group of Outriders, and that's something I talked a little more about in our Review in Progress.There are four classes to choose from, as noted above, but which one is right for you? Don't worry, we've got you covered: Devastator
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