![]() Objects of different types let you modify them in different ways. Then choose one of the options in the 2D Properties tab of the Inspector. To align or distribute objects, select several of them. To rotate a wall, move the handle at one of its ends on the floor plan. You can also rotate objects using the Object Properties tab of the Inspector. To rotate an object in the 2D Plan view, select it and drag the round handle near the selection frame. An object can be locked or unlocked in the Project Tree. To reach one that is behind another object(s), tap multiple times. Similarly to walls, a sequence of taps on the same object will select the group. The third tap on the same wall will select this wall. One more will bring up the context menu of the room. The first tap on the wall will select the whole room. Select a wall that is a part of a room or building.In certain cases, you should tap three times on an object to select it on the floor plan. To open the context menu (also called popup menu), long-press on an object. A locked object cannot be selected by tapping until you unlock it. ![]() To prevent the occasional movement or modification of an object, you can lock it in the Project Tree or in the context menu. This method is also helpful if an object is locked or invisible. When it is difficult to tap on an object, you can select it by tapping on its name in the Project Tree. Selecting an object side can be useful when you need to apply a material or modify mouldings. To select the object's side, you should tap on it. Walls, openings, doors and windows let you also select a particular side which will be highlighted with the green color. In the 3D view, a selected object has a green boundary frame around it. The selection frame displays resize and rotation handles when an object supports the respective actions. In the 2D Plan view, selected objects are outlined or indicated with a selection frame. To deselect an object, tap on Done in the toolbar. To do this, tap on it in the 2D or 3D view.Īn object remains selected when you switch between the views in the main window. To perform most of the operations on an object, you have to select it. To remove an object, select it and press the Delete button. All other objects can be added from the library or imported. You should use the drawing tools to add parts of a building and auxiliary objects to the floor plan. ![]() The way you can add a new object depends on the object type. Thus, if an object includes sub-objects, you can see this hierarchical structure in the Project Tree. For example, windows and doors consist of an opening and 3D model of a window or door respectively. Some objects consist of several components. Objects, except for auxiliary objects, have two types of representation: one for the 2D layout, and another one for the 3D view. The Object Properties tab of the Inspector shows the appropriate properties depending on the object type. The object type is the most important property of an object. You cannot see a 2D Image object in the 3D view. ![]() You can open these objects in the Type & Representation dialog. You cannot see these objects in the 3D view.Ĭan be created with drawing tools or taken from the library. ( Pro edition only) ObjectsĬannot be grouped except for Building Blocks. At the same time, there is a tool to create these objects. It is important to note that openings, niches and wall panels are present in the library. All imported objects also belong to this group.Īlthough objects created with drawing tools can be added to the library, the "library object" term is used exclusively for pre-designed objects. Pre-designed objects are the majority of the objects in the standard library. The objects of the first group can be modified right inside Live Home 3D, and they have specific properties. walls), or those that are pre-designed 3D models (e.g. One of important principles that is used to distinguish objects is whether they can be created using tools (e.g. Objects can be grouped into several categories. ![]()
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