![]() The most notable aspect of KINGDOM of the DEAD is the incredibly stylized look of the game. Either way it’s always refreshing to see games do more with difficulty then just upping the quantity of enemies along with their damage and health. Some of these can amplify the difficulty greatly, as with how chaotic the game can get I found myself instinctively shooting everything in sight, which unfortunately included innocent people. What is interesting about the difficulty options is that on top of simply providing you more undead resistance, they will also require you to complete secondary objectives. Initially you have access to three missions, but as you complete them, you unlock more.īefore starting a mission you are given a very short debrief that provides context to the location and the option to choose a difficulty. This acts as your “Mission Select” screen and you must choose a destination to travel to. ![]() A manila envelope is slid under the door and its contents describe locations where the armies of the dead have been witnessed. You begin the game inside of a office, with a Victorian era aesthetic, hearing a knock at the door. Therefore GATEKEEPER has only on directive hold them back. The armies of the dead are vast and unlimited and it is a war that cannot be won. In KINGDOM of the DEAD you play as Agent Chamberlain, a member of an ancient order named GATEKEEPER, whom are involved in a secret war against the dead. Your Mission, Should You Choose to Accept It. That brings us to KINGDOM of the DEAD, the latest title in the classic first-person shooter genre from Dirigo Games. While the genre has evolved tremendously since the founding of ID Software, there is still a large fanbase for the classic first-person shooter experience. These would go on to become staples in the games we play today. The sense of speed, freedom of movement, and pulse pounding action of those games, especially Quake, garnered an immense fan base at the time as gamers around the world recorded their first ever frag or flag capture. They played a major role in bringing PC Gaming out from under the shadow of everyone’s favorite Italian plumber. Not only are they the creators Wolfenstein 3D, DOOM, and Quake, but also the fathers of the first person shooter genre. Those friends were the founders of ID Software. Keep scrolling for a closer look at the covers, or Click Here to jump right to the story description with some spoilers.You can find Seasoned Gaming’s review policy hereĪ long time ago, a few friends in Mesquite, Texas came together and created a tectonic shift in the games industry whose aftershocks still permeate to this day. The character designs are distinctive, Derepentigny has a solid grasp of facial acting to convey the character’s thoughts and feelings, and the action is well-choreographed. Paired perfectly with Derepentigny’s writing is Derepentigny’s art. The dangerous situations don’t feel forced or contrived, so it’s easy to get pulled into a world on the verge of collapse because you believe the character’s motivations and actions. Derepentigny’s strength lies in his ability to make the characters feel real, grounded, and authentic. The premise is clear and straightforward, and Derepentigny builds on the premise to create scenes of human emotion where good people desperately do the right thing while unkind people make life harder. After days of walking and fighting, all it takes is one overzealous soldier to end it all. Here, Derepentigny brings that staple to the froe as Kain makes friends and enemies during his long trek back to his home to find Alice. ![]() A staple of modern zombie tales is the escalating threat humans can pose toward each other a threat more dangerous than the zombies. It’s almost a given at this point that people reacting to fear and pressure can become very dangerous. ![]() DEAD KINGDOM #2 is another successful entry in the Dark Ages zombie apocalypse that takes Kain on a rollercoaster of survival as he’s confronted with undead and human enemies alike. ![]()
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